You may leave a heavy GPU load zone and enter a low GPU load zone and would see the "nothing" where the opposite wall should be.You may leave a low GPU load zone and enter a heavy GPU load zone and do not hit a GPU burst wall.Since 1.3.0: If you travel or use a door, the view distance is set back to the average between minimum and maximum. This way you can choose between quality and performance: Smooth fps in combat and best graphics otherwise. because you left the crowded city, the view distance increases again. In this order.Īnd if the framerate raises again, e.g. If the view distance drops and drops, additional effects get disabled:ĭistorsion, god rays and antialiasing. This add-on adjusts the view- and particle distance to the current graphic load and context (normal, combat, UI hidden) to stabilize the framerate.
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