Get through that, though, and it quickly turns into exactly the same kind of high-speed alien murder party as the first game. It did have the serious misstep of spending the first third of the game or so in a series of levels set in a drab, ruined Egypt, which came off like the designers had gotten halfway into making a Call of Duty parody before running out of time and having to play it almost straight. It’s the absolute essence of the ’90s twitch-reflexes first-person shooter, refined and then expanded to and past the point of parody.Ģ011’s Serious Sam 3 managed to update most of that basic formula to then-current technology. There’s a purity to it I admire, particularly at a time when even Doom Eternal has lost some of that old ’90s circle-strafing magic. It’s just you, a bunch of weapons, and an assortment of aliens you’re meant to murder by the hundreds. I have a lot of time for Serious Sam under typical circumstances.
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